
But they're really minor, and will hopefully get fixed soon. Nothing that makes me say "this is a terrible game" but stuff like audio bugs where the first half of a sentence will repeat and the rest won't play before the next sentence. I'd love to see more Star Trek from this creative team. The cameos from pre-existing characters didn't feel forced either, they didn't detract at all from the story being told. They took some inspiration from TNG's "The Last Outpost" (1x5) and a plot point from DS9's "The Passenger" (1x9).

What's interesting to me is that the episodes they pulled from aren't very good. It feels like the player's choices have an effect on the story as well, particularly on how the other characters react to the player characters. It brings back some elements from past episodes while telling it's own original, compelling story. So you get both a view from the bridge and from the lower decks. They did something interesting with the storytelling, where the player switches almost seamlessly between the ship's first officer and an engineering non-commissioned officer. It's not without some issues, but it has excellent characters, pacing, plot, and feels like Star Trek to me. It's probably a good time even if you're not. I just finished the game, and I cannot recommend it highly enough if you're a Star Trek fan.
Star trek resurgence walkthrough full#
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Star trek resurgence walkthrough tv#
TV Star Trek may no longer feel like the '90s Trek I loved, but Resurgence is doing its best to warp headfirst into that void.Click here for the full & detailed guidelinesġ. I can look past some goofy moments if the rest of Resurgence is as promising as it seems, though-even The Next Generation open palm slammed the silliness button every few episodes. But the developers said the animation is close to where they want it to be, so I'm not expecting a dramatic transformation between now and release later this year. Resurgence isn't finished, of course, and there's time left to smooth out the most noticeable flaws. These flaws stand out more in a realistic game than in the comic book style Telltale used for so many years. Likewise, the walking animations have an awkwardness to them that feels mismatched with the fidelity Resurgence is shooting for. The facial animations aren't bad, but have a robotic quality you don't see in today's luxuriously motion captured games-they remind me of the first couple Mass Effects, now well over a decade old.


Dramatic Labs is using Unreal Engine and opted for a realistic art style that stumbles into the uncanny valley. Though Resurgence's tone is exactly what I want out of Star Trek, I'm worried the developers aren't going to have quite the time or budget they deserve here. I'm curious to see whether the entire thing is focused around the diplomatic mission the demo introduced, or if it'll combine multiple storylines.

I hope there's more opportunity to explore the ship in the full game, which sounds like it'll be bigger than I expected: Resurgence will roughly be the length of a full Telltale game season, which the devs equated to a Trek miniseries in length. The developers told me that the full game will have some actiony bits to break up the conversations, but in the demo I didn't do much more than walk a few feet and click on bits of the environment to get a little color commentary.
